Ultra Carly 64 (WIP)

Shaders and 3D animations in a self programmed Video Game Demo

for the last 6+ months I have been taking courses for Godot on zenva. unfortunately in october Godot's PR team reared an ugly face and I stepped away from it for a while during the winter, however I found a fork of godot that shows tons of promise called Blazium. I started learning how to develop a 3D platformer in Blazium, and got inspired by the Super Mario 64 mod: "B3313". I ended up spending March making this 3D platformer game, learning to program the character, controls, and making enemies and maps. I even spent the time to make my own VHS visual shader to give the game the 90s beta build game demo look I was looking for.

Credit - Count JJ
2025

Video showing my in development VHS visual shader

First video of the Carly Character moving around.

I had requested the developers of Blazium to implement the new Godot 4.4 jiggle bones. Blazium is still in its 4.3 fork stage, however they backported a massive amount of features to their current version. They fufilled my request and I repayed them with this characters...ample...tail physics

My successful recreation of Super Mario 64's Billboard Balls. The spheres you see here are actually flat images, that constantly face towards the camera

Version one of the death screen I was in the middle of implementing, and the final result complete with creepy sound

The first map of the game being trial run. Its very empty



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In addition to the VHS shader, one of the aspects that makes this look like an older game is the shadows, more importantly, the shadows that are pitch black dark. Shaders back in the 90s had trouble getting shadow brightness correct because there was no ambient light or reflecting light off of diffused surfaces. I reacreated the effect by setting the environment to have no bounce light

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Test Render of Carly and the enemy I dubbed "Billyboard ball" made in blender with my existing VHS and retro CGI shaders. Notice Billy's shadow is flat, which rings true in the Game as well.

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Being that this game is to be a parody of Mario 64, I decided to make Valerie the Pricess peach counterpart, as she lives in a haunted manor, which parallels peach's castle

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These characters and locations are assets I've made before in full raytraced 3D in my art style. thusly I had the Manor model already from a project from Halloween 2023. Using modified textures from mario 64, I recreated the manor with the 64 look. Having both projects open simultaniously demanded quite the amount of power from my beefy system's RAM.